You still have to wait for colonists to go and remove the roof segments or you can force them to with a right click on the roof section you want to remove after marking it as a no roof area.
How do i remove a roof rimworld.
Overhead mountains cannot be removed this way only by triggering a collapse.
All you have to do is.
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I do love the classical aesthetic.
You cannot remove overhead mountain roofs.
If i dig out the final block the thick roof the two empty squares in the image will collapse creating two blocks of collapsed rocks while the thick roof remains where it is.
If your goal is to completely remove a mountain you ll need a mod like that to help you do it.
Don t remove entire walls if they re the only thing holding up a roof.
This is useful for things like removing a large building without worrying about roof collapse or walling in vulnerable solar generators without blocking out the sun.
To remove a mountain roof you ll need to add a mod.
Removing an established roof is a low priority construction job.
Delete roof this is on the second column around the bottom that s it.
In some places you can not remove the thick roof.
Last edited by dark sparkles.
Constructors will automatically go and safely remove the roofs without risk of collapse.
It will collapse infinitely and there doesn t seem to be a way to get rid of it.
You have to leave the walls to prevent the roof fall.
You can only give it to fall.
I m trying to expand my base by clearing out a small nearby mountain.
A remove roof area will cause pawns to remove any roofs in a given area.
There are several mods out there that let you do that in different ways.
And made sure that my worker where in the right area and not busy but it was impossible to get them to remove the roof i had to use a mod to make the workers remove it.
Leave some walls from the edge and take away it gently so that the colonist is not filled up.
And it is not a thick stone roof either.
But duplicating the same nice marble column every sixth eighth tile ruins my huge hoarding stockpiles great halls stretching for the entire map and filled with my very favourite.
I think the second approach will let you force a colonists to remove a roof section but i don t think it will generate any tasks to do so automatically.
The no roof zone will remove constructed and thin rock roofs from the selected tiles.
Roof deconstruction drawing a remove roof zone will cause colonists to remove a constructed roof.
The one that corisai linked requires you to research the ability to do it which is fairly balanced.
I ve found a tool that not many people have noticed that allows you to destroy 1 roof tile from overhead mountains.
Far less seriously i usually tunnel out a good chunk of the environments on a new map after setting up a work barracks or mini settlement and even if i m.